![]() Chapter 12: Porting a Legendary Edition mod to Special Edition and packaging it.Chapter 11: Other tasks that don't fit into the previous chapters, such as optimizing an interior cell with roombounds, cleaning your mod in 圎dit, setting up version control so you can work with a team of designers, generating papyrus debugging trace, and so on.Chapter 10: Training a tacotron and waveglow model in Google Colab to synthesize audio using voice acting from Skyrim.Chapter 9: Setting up a skeleton rig in 3ds Max, constraining the skeleton to a biped, importing motion capture data and bringing new animations into Skyrim with Havok Content Tools.Chapter 8: Importing assets from SpeedTree, Zbrush and Substance Painter into 3ds Max to bring over to Skyrim.gid files for grass, and making a cloud plane for the map menu of a custom world space. Chapter 7: Generating land LOD, object LOD, tree LOD, TVDT occlusion.Chapter 6: The basics of creating quests, scenes, adding NPC dialogue and player responses, and creating a basic MCM to control mod settings.Chapter 5: Adding random wilderness and road encounter triggers to your world space and creating new random encounters to add to the Story Manager.Chapter 4: Creating NPCs, generating facegen data, and setting them up as a home owner, merchant, follower, bard, innkeeper, or location boss.Chapter 3: Adding sounds and music to your mod. ![]() Chapter 2: Idle animation markers, setting up patrol markers, map markers, radiant markers and the side quests that use them.Chapter 1: World space creation, generating a height-map in World Machine and importing it with TESAnnwyn, manual and region-based automatic cluttering, navmeshing, dividing a world space up into regions, setting up locations, encounter zones and performance optimization with occlusion geometry.It currently consists of 12 chapters covering the following topics: The Elder Scrolls V: Skyrim New Lands Mod Tutorial If you're working on a new lands mod and need a tutorial or if you're just curious about the kind of work that goes into making a new lands mod, I spent the past few months writing up a 1000+ page step-by-step guide to show you what my process was for making Wyrmstooth from start to finish.
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